Best Clash Royale Decks. Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten.
Clash Royale: Das sind die besten Kartendecks für Arena 7-9Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Best Arena 8 Deck Post navigation Video5 BEST DECKS for Arena 8 in Clash Royale (2020) Thanks for this deck. You can utilize all the cards for offense and defense, giving you flexibility in your gameplay. Zap, Tornado and Freeze Www.Spielen.De Kartenspiele your damage spells so no matter what use them wisely. Fener Online Newsletter. Clash Royale Das sind die besten Kartendecks für Arena Strategie zum Spielbeginn.
It targets ground the girls can target air , has melee range for the boy and medium speed. It is a important threat for your opponent.
You can play it from behind and progress your push. Rascals can endanger towers. Also, it is a card that can be played at the bridge. It is a ground troop acts as a mini tank and has multi-target ranged attacks.
Rascals spawns a mischievous trio of Rascals. The boy takes the lead while the girls target enemies from behind. Dart Goblin is a rare card.
It targets ground and air, has very long range, very fast move speed and very fast hit speed. Dart Goblin can endanger towers. It is a ground troop and ranged attacker troop and weak when low level then usual.
Dart Goblin runs fast and shoots far. It is master of darts can be painful. Earthquake is a spell card. It is a spell card that hit troops and buildings in an effective radius.
It targets air and ground units and has very fast speed. It is a utility card to help you switch your original strategy.
Also, it is a card that can be played at the bridge. It is a ground troop but it can attack air and ground with its splash damage. But Ice Spirit is weak when its level is low then tournament standart.
Ice Spirit spawns one lively little spirit to freeze a group of enemies. It stays almost frosty and freezes everything he touches. Giant Snowball is a spell card.
It targets ground and air and does area damage. It is a spell card that hit troops and buildings in an effective radius. Also, it slows and knock-back units in its radius.
Giant Snowball does little damage to targets. So, it is very difficult to say that it is a damage spell. Giant Snowball is huge ball.
Once it began to rolling on the arena, there was no way to stopping it. Enemies hit are knocked back and slowed down.
There is no card to stop it because it is not possible to neutralize the spell effects. Ice Golem is a rare card. It targets buildings, does area damage and has slow speed.
For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost compared to Zap and poor damage compared to Lightning.
But Freeze can be handy to reset the charged Inferno, get your Golem to the tower for that sweet explosion damage or just to force troops to retarget and buy your Night Witch more time to kill off that PEKKA.
Title says it all. Keep in mind that Horde is also weak to spell damage Arrows, Zap, Fireball and gives away elixir value.
The last card in your Arena 8 deck should be a building. This requires having some of the best decks in the game. Of course, since no new troops are unlocked in Arena 9, the two arenas will have similar best decks but usually in Arena 9, all decks have legendaries.
Ill try to keep these decks as legendary free as possible. This is my personal deck at the moment and it works absolutely amazingly in Arena 8.
Of course, there is the small struggle of getting both the princess and the miner, but if you do this is perfect to use. This deck requires patience and perseverance in order for it to be effective.
Once you have mastered it, however, it can become your greatest strength. Watch out for the Big Bad Wolf! This is one of the most honorable decks in all of Clash Royale.
The Knight will do anything to defend and protect the Royal Hogs on their vital mission. You thought ahead and have equipped yourself with a multitude of adaptable cards to defend with.
Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 15 Jul pm. BY: Macy Pingree. How the Strike Deck is Played Hog Rider goes straight for enemy buildings, so he will be essential for your offense.
Instead, start off by sending in your Bowler. He has pretty high HP so will serve well as a meat shield. He also does splash damage that pushes back big enemies, which makes him perfect for leading the way for your Hog Rider.
Send in the Baby Dragon with your Bowler to fend off air troops. By now, your opponent will have deployed a defensive force. Use the Tornado to pull all these troops together.
When you put the Tornado down, also put down the Hog Rider. Sending him in after you have already made a push toward the tower will give him a greater chance at reaching it because The rest of your forces are keeping your opponent occupied.
He can slow down units with the push-back effect of his attack. This is very effective for getting rid of enemy units on either offensive pushes or defensive stands.
You can utilize all the cards for offense and defense, giving you flexibility in your gameplay. Golem is expensive, so you need to deploy him at the back of the field, near your tower.
This gives you enough time to build up more elixir so you can deploy supporting units by the time Golem has crossed into enemy territory.
The Baby Dragon and Tornado spell make an impressive combination. You can use the Tornado spell to gather all enemy units together. The Tornado allows the Baby Dragon to use its splash damage to rain down fire on all enemy units at once.
It also slows down attacking units. Use this to your advantage in defense. Requires a sound strategy. Is an expensive deck. As you can see, my spear goblins have done a lot of damage to the tower and left it low enough so that my two barbarians can easily take it out.
My two spear goblin heroes are still alive while the tower is down. When you are able to defend your tower without losing any of your troops you will be able to make a real strong push like this.
Pushing both lanes at the same time is a strategy I rarely use, but with this deck it is a very good strategy as you have so many good troops to split push with.
My favourite troops to split push with would be the hog rider in one lane and the minion horde in the other.
If you play this right after your opponent drops and elixir collector he has no way to defend it. He has to choose one lane to defend in as you can see here, and you are able to get to the other tower unhindered and deal a ton of damage.
My hog rider actually got one last hit in here and brought the tower town to hit points. Not a bad way to start the game! This is another example of pushing, this time with barbarians and the minion horde.
The barbarians had just survived defending my tower and were on their way towards my opponent. When he placed his wizard in defence I played my minion horde in the other lane.
As you can see from his elixir and cards, he will have a hard time defending against the minion horde. The troops are perfect for countering the current popular decks and the deck is a lot of fun to play.
You guys are really awesome at explaing the validity of the of the cards and there use, both offensively and defensively. Your advice is much appreciated.
Hey mate, do u have any new decks for arena 7 or are you still using this one? Also could you plz post a video of you playing with this deck?
How do you feel about this deck? I was able to use it to get to with my previous best being I like it but find complications with Royal giant and sparky.
Wondering on your thoughts. Thanks for the great posts.The Balloon combined with the Freeze spell is a powerful team. Hog Rider is your win condition. Deck Dam You don't want to cross this bow. It targets air and ground units and has very fast speed. Each arena unlocks more cards that you can put into your decks, giving you more variety and more opportunities to be creative. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Earthquake is a spell card. Upon destroying him it will show its frosty face and slow nearby enemies. Send in the Ice Golem first. Placing Poison around your Miner will kill these low HP units and deal Solitaire Patience to the enemy tower. This is almost completely OP at the end of a battle, which makes it one of the top 3 best decks for Arena 8. Even if it is not easy to use them at the beginning due to their level you can start using them later. Enemies hit are knocked back and slowed down. We have sparky, royal giant, musketeers, pekka, goblin and other hard Geld Gewinnen Kostenlos stop troops.